THE GAME IS ON. NO LUCK. NO LEGEND.




28.08.26 - 31.08.26 
Maison de la Société des Architectes
130 Avenue du Prado
13008 Marseille


          JACKPOT        





Alissa Abolentseva
Alvise Pi
Amelia Woroszyl
André Baierl
Anna Alexanina
Antoine Traineau
Babette Robertson
Brandon Tong
Charlotte Hennion
Daria Galeeva
Ekaterina Costa
Eva Pracca
Federico Niccolai
Frans van Hoek
Gaia Vincensini


Guilhem Prat
Hugo Langlade
Inês Farah
Italia Bruno
Ivanna Heredia Torres
Julia Bonich
Jules Cartier
Katya Quel
Lara Rocho
Léon Heitz Zambo
Linda Denkert
Lisa Perrot
Luna Fernández
Lyne Caroff
Maël Dupraz Nayak


Miha Majes
Natasha Batby
Nika Lenz
Nicolas Vallat
Paul Betti
Philip Berg
Shai Datauker
Soline Morin
Thibault Cliquet
Adèle Vivet
Ivy Vo
Djoana Weimann,
Josie Overton
Ellinor Aurora Aasgaard
Zayne Armstrong
Hugo Langlade, Health Points, 2026
Steel, LEDs, Arduino, acrylic, wood
Djoana Weimann & Josie Overton, Schatz GmbH, 2025
Wall sticker / exhibition stand / interactive performance

Linda Denkert, still playing, 2026
Shopping cart, purple fake fur, 3D-printed furry tail (remote-controlled)
Ellinor Aurora Aasgaard & Zayne Armstrong, Los Tres Puntos, 2025
Colour SD video, 25 fps, stereo sound

Inês Faráh

Dentesucker

2025

Transfer on metal

Lisa Perrot, I saw an arrow fall from the sky and nobody noticed it,
2026
3D print (PLA), acrylic paint, graphite0
Nika Lenz, After Party Barbie / Marseille Edition, 2023–2026
Mixed media installation / found footage
Natasha Batby & Thibault Cliquet, The Doll House Always Wins, 2026
Fabric, papier-mâché, plaster, paint, mixed media
Charlotte Hennion, The Last Bet, 2026
Airbrushed acrylic and hand-set rhinestones on Re-board

Ekaterina Costa, The Gambler: Reasonable Doubt, 2025
Motorized sculpture, sand collage, roulette wheel, steel cable tie, stepper motor, cable


Italia Bruno, Press Pray, 2026
Wood, PVC, paper, holographic projector

Katya Quel, ALMOST A COWBOY, 2026
Mixed media, ceramic, textile

Guilhem Prat,  BigCityLife, 2026
Clip frame, cardboard, stamp on tissue paper, hairpins, drypoint engraving on envelope

Soline Morin, Salusestsolinesava, 2024
Coloured pencil
Katya Quel, ROLL THE DICE TWICE , 2026
Mixed media on canvas

Daria Galeeva

Ivy Vo, LUCKY YOU!, 2026
Wood, vinyl print, acrylic, bearing, stainless steel

Adèle Vivet, Flotsam & Jetsam, 2026
Glazed ceramic, 3D printed PLA

Amelia Woroszy, Play It As It Lays, 2026
Oil on canvas, metal sculpture
Luna Fernández, Be Yourself, 2026
Metal, 3D printing, plexiglas, AI, 3D-modelled video

Katya Quel, SUCCESS MACHINES, 2026
Mixed media, cardboard, epoxy resin, moulded and printed objects

ALMOST A COWBOY, 2026
Mixed media, ceramic, textile
Babette Robertson, The Concert Hall, 2026
Acrylic and oil on linen

Ivanna Heredia Torres, Shroud Flag, 2023
Devoré silkscreen print on velvet, copper

Alissa Dragos Abolentseva, lulled into obedience by glitter, 2025
Custom multimedia object: polyester plush, single-channel video, sound

André Baierl, cercle mortuaire, 2026
Steel, printed aluminium, soldered tin on wood, found toy wheel, chain
Anna Alexanina, Oraclemaxer, 2026
Interactive installation; ceramic, digital print on textile, found objects, LED, Raspberry Pi with screens, CGI
Antoine Traineau, Needs, 2026
Ink, acrylic & steel on canvas
Brandon Tong, Horse Crazy, 2026
Wood, house paint

Eva Pracca, Compassion towards the Unhappy, 2025
Glazed ceramics
Gaia Vincensini & Paul Betti, SlotClock Revolution, 2026
CGI + incorporated real produced pieces: ceramics, clothes, bags
Frans van Hoek, Crime and Punishment Jenga, 2026
48 custom-format copies of Crime and Punishment (1866), birch wood

Jules Cartier, One Armed Rabbit, 2026
Software, AI Agent, 3D printing
Julia Bonich, Sulking in my princess set,
Fond toy, resin & paint
Lara Rocho, Dream on, Dreamer, 2026
Acrylic and oil on canvas, ceramic

Léon Heitz Zambo, Serial Injector
Nicolas Vallat, Speakers 1, 2026
Wood, concrete, music / sculpture

Philip Berg, Saxifrage N°2 «Marxlust», 2024
Quartz, white gypsum, ammonites, bismuth, fulgurite, LED system, billiard coin mechanism, hapax

Shai Datauker, Not So Magic Mouse, 2025
Apple Magic Mouse, Lightning cable, mousetrap

Lyne Caroff, Keep calm and sink, 2025–2026
Clay, wood, food gelatine, plexiglass, plastic, epoxy resin and tin elements, fabric, lipstick, stickers

Federico Niccolai, Souvenir du Coteto 6.4.1, 2026
Videogame
Alvise Pi, No title, 2026
Spray and pencil on canvas


JACKPOT brings together 45 international artists around chance, desire, risk, value, and the illusions of success.

Across sculpture, painting, installation, photography, performance, video, digital media, and interactive works, the exhibition looks at the mechanisms that shape our aspirations and our collective obsession with “making it.”

Between fantasies of success, status symbols, consumption, belief, identity, and popular culture, the artists gathered in JACKPOT examine the visible and invisible rules of the game we all participate in.

The game is on.
No luck. No legend.


Katya Quel — Artist & Curator
André Baierl — Production
Virgile Bettan — Production, Beverage & Transport Support
Lara Rocho — Assistant



JACKPOT imagines the contemporary art world as a casino. We enter with a stake, a reputation, a desire for recognition, and a belief in the possibility of the next turn. Artworks become cards, exhibitions become tables, collectors become players, institutions become referees. Above this economy of signs hangs the promise of the jackpot: the possibility that an encounter, a sale, an exhibition, or a decision might suddenly transform the value of an artwork, a career, or a life.

This fiction connects to a wider reality. Our time organises much of existence around performance, optimisation, and visibility. Life coaches offer methods, algorithms organise encounters, platforms measure attention, and figures of success promise reproducible formulas. Identity becomes a brand, time a resource, and the future an investment. Even uncertainty enters the language of management and strategy.

Chance remains at the centre of these systems. It appears through timing, networks, virality, trends, and accidental encounters. In the art world, value is produced through complex relationships between desire, rarity, narrative, institutional recognition, market forces, and visibility. Merit exists alongside countless circumstances beyond individual control.

The 45 artists gathered in JACKPOT work within this unstable space where values shift. Their practices move through symbols of status, consumer objects, narratives of success, architectures of desire, memory, archives, toys, found materials, language, the body, technology, catastrophe, intimacy, and virtual worlds.

Several works transform ordinary objects into forms charged with renewed value. Abandoned toys become relics of desire; images from popular culture are displaced and recontextualised; fragments of conversations, graffiti, and urban artefacts are sampled, repeated, and put back into circulation. Digital bodies deform, narratives fragment, memories are recomposed. Repetition, displacement, and transformation become ways of unsettling established categories.

This logic connects to the casino: the value of a sign also depends on the frame in which it is presented. Rarity, desire, narrative, institutional legitimacy, and collective recognition all participate in the construction of value. The art market makes this circulation particularly visible, but the same process now runs through culture at large. Images, objects, bodies, identities, and experiences are constantly evaluated, ranked, compared, and made desirable.

JACKPOT looks at this system with a critical, playful, and sensitive attention. The exhibition focuses on the mechanisms that produce belief: promises of success, signs of status, superstitions, strategies, personal narratives, and collective images that give shape to desire.

Against the multiplication of predictions, statistics, advice, and promises of control, art maintains a space for ambiguity. It allows things to remain unstable, contradictory, sometimes useless, sometimes excessive. It circulates forms that escape a single function and an immediately measurable value.

In JACKPOT, the game becomes a way of looking at the present: its economies of desire, systems of belief, mechanisms of visibility, and fantasies of success. The works enter this game with their own rules, their own risks, and their own forms of value.

The game is on. We are already at the table.